Please review our iOS, Android and JavaScript (Web) code samples for better understanding of implementation: Video conference Code Samples | QuickBlox You can also check the corresponding section of i...
QuickBlox audio & video calling is built on WebRTC technology (Web Real-Time Communication). WebRTC allows real-time media (audio/video streams) exchange between client-side devices. There are two app...
A user can join an ongoing audio/video call anytime while it lasts (unlike with standard peer-2-peer calls) as long as they are listed in the Occupants_ID list of the room/dialog. If a user loses conn...
For optimal performance it is better to not exceed 10-12 participants. Feel free to check our official documentation for more information that will help you to integrate QuickBlox services into your a...
For a stable audio call a user of your application built on top of QuickBlox services requires Internet connection with speed equal to or more than 200 Kbit/s. For a video call - up to 2 Mbit/s. Feel ...
Screen sharing functionality is available for our Android, iOS, and JavaScript SDKs. You can find implementation samples here: Video Calling Code Samples | QuickBlox Here is the Quick Start guide rega...
You can change the video calling frame quality by setting the video chat frame quality preset. Please check the relevant section of our documentation for the following SDKs: iOS - Advanced | Video Cal...
Audio/video recording is available with our audio/video conferencing solution for Enterprise and paid plan customers. We have a recording solution for the web that allows making records on the client...
Our video chat solution is built on WebRTC which is a leader in video technology and means you can be confident to build a high performance video chat app. If you do experience poor quality during a v...
The implementation of functionality when an application in the background mode or terminated/killed state is implemented in our WebRTC samples. You can find our video calling samples here - Code Sampl...